> Forest of True Sight > Questions & Answers Reload this Page Tanking?
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Old Jan 26, 2010, 08:54 AM // 08:54   #21
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Originally Posted by Renowned Spartan View Post
you're doing a lot more as a Tank in WoW battles because you're generally dealing with bosses that would make any GW boss look like childs play lol.
Lol indeed, lol indeed.
You're doing more because WoW uses a less complex threat system. Certain skills have certain effects on aggro levels, and if you can't manage your aggro level properly the boss will run off and kill all your DPS-ers. In GW, many bosses will attack more vulnerable targets first anyway. They'll have to kite him, and as such, take over some of the work that in WoW, the tank would be doing all by himself.
As for WoW bosses making GW bosses look like child's play... No. WoW bosses are all puzzle bosses (like Abaddon in GW:Nightfall), which I hate. But they're not hard at all. Just follow the script and they go down. It's the tanking itself that is harder in WoW, not the bosses.
I'm not a WoW player, by the way. But I've healed a bit in raids on my girl's character, it takes nowhere near the reaction speed and foresight that you need to heal properly in GW.
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Old Jan 26, 2010, 11:47 AM // 11:47   #22
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Originally Posted by Iuris View Post
Next is the aggro management issue. There are really only two ways to do it:
-the tank approaches the enemy and then stands still while the rest of the group waits, not moving and with noone casting spells on him. This way, the AI will not change targets, but almost any action will break this situation. This is really only useful to group the enemy up for a big coordinated strike by the rest of the group
-the tank is the only target available. The real approach, used everywhere nowadays, with teams of killer tanks clearing an area each and hastening the arrival of the "all clear" reward.
hum , there is also , the body blok ofc that concist in making all monster by folowing the tank to line up in specific point and then puting tank on edge of a corner while monster and team are on the 2 oposite side. so that trying to join team for monster mean going through tank witch they cant
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Old Jan 26, 2010, 12:11 PM // 12:11   #23
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True that, but it's quite situational, since I don't think you can do it without walls around.
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Old Jan 26, 2010, 02:01 PM // 14:01   #24
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even a tiny rock is enough and i cant see many situation where you cant find one.
personnaly i ve been making bodyblok almost evry where before i get fed up with hero doing stupid things and started to do all mission with minion master + spirit teams
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Old Jan 26, 2010, 03:27 PM // 15:27   #25
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I guess as you can see from the diversity of the answers.. We need to ask the OP what are they going to be doing with said tank.

In Fort Aspenwood on my war I can take on 5-6 guys while striking a turtle for 3-4 minutes without dying. This burns up valuable time as there is a time limit in this mission. Do I actually KILL the turtle? No. do I kill the Lux ( they have the turtles) no. Do I burn time off the clock...I sure do.

My health I can get up over 100 and with a monk behind me.. forget trying to kill me.. you best just run ahead and kill that monk cause.. that turtle is not moving till I am dead and gone.

So there is tanking without doing damage but rather Absorbing the damage the others are throwing at you either to stall or to have the rest of the team Finish them off.

Then there is tanking that requires Killing. 55 Monk is the first one that comes to my mind as I run this for farming. This type of tanking works not on absorbing damage but reducing the damage taken to 0 by using skills that reduce the damage I take by 90% and then adding health regen or shielding hands or something what will then negate the damage altogether.

The 55 monk MUST be attacked Constantly to maintain energy to stay alive and also can only fight foes that do not remove enchantments. With the remaining 1 skill slot deals damage to kill the foes. Thus maximizing profit and time from farming.

Then there is also PET tanking..and Hero tanking that involve sending in a team mate to take the brunt of the "Innitial Damage" by large groups. Most of the npc's and everyone else will unleash their most powerful attacks FIRST in the hopes of killing you fast and the running out of energy. If you can withstand this first wave and deplete the foe's energy, you, not expelling any energy at all other than the Prot spirit on the "tank" then gets to "SPANK" the foe.

Using body blocking to force the foe not to move is very effective strategy with Necro MInion MAsters. Always a fun way to go

So, the question remains, what are you wanting to tank and what profession are you?

Last edited by imnotyourmother; Jan 26, 2010 at 03:29 PM // 15:29.. Reason: grammer is w3ay bad
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Old Jan 26, 2010, 04:57 PM // 16:57   #26
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I never played WoW, so I won't compare it to GW. I do know, however, that tanking in GW is not done by one player. Because there is no 'aggro' mechanics like other games may have (taunt, etc.) the only way to control aggro is to understand how it works. If you are on a team with people who DO NOT know how aggro works, they will most likely make it impossible for a tank to hold aggro. For GW, all tanking means is holding the aggro on yourself while staying alive for the team to make the kills. As mentioned, many things factor into monster targeting and aggro control. Health, armor, class, weapon, level, location, etc. are all part of the equation. Knowing how to GET the aggro is easy, but knowing how to HOLD the aggro is where most tanks fail, and where most teams ruin the tanking. Be warned though, being a tank means NOTHING if your team doesn't know how to work with one.

Now, having said that, the 'best' tank depends greatly on the purpose. Shadow Form will easily let an Assassin tank many areas, but an area with non-targeted spells, signets, and/or touch spells will still get killed. In that situation, another class/build would suit tanking better. Outside of Shadow Form, I'd say the best option (unless the skills get changed) would be either an E/Me running Obsidian Flesh and Mantra of Earth (with Stone Striker) or a Defy Pain Warrior. But the Monk can easily tank areas with either a 600 build or a 55 build, and most casters have options for running those same builds as the Monk.
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Old Jan 26, 2010, 05:24 PM // 17:24   #27
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As your asking about which class can tank... then Id say every single class has at least one Tanking build depending on the area and foes.

The main Tanks nowdays are;
Assassin, Monk, Ele, Necro, Warrior or Ritualist.

If your comparing GW to Wow for Tanking purposes, then Im afraid Im going to have to disappoint you. In GW the Groups are a lot smaller and are set up around small team tactics. A dedicated tank is mostly going to slow a group down more than it helps mitigate damage.
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